2017-
Augmented Reality / Deep Learning Manager at Snap Inc.
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2016-2017
RealDrift Co-Founder
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2015-2017
R&D Manager at Autodesk
Lead the product & development of a distruptive modular CAD platform for 3D Printing, IoT, Parametric Design
2013-2015
Sr. Graphics Engineer & Research Team Lead at Autodesk
Developed Augmented Reality 3D graphic engines for mobile, 3D Reconstruction & Computer Vision algorithms
2012
Research Associate at Disney Research
Generate faces drawings
2010-2012
IDC Herzliya: Master’s Degree in Computer Science
Collaborating with Prof. Ariel Shamir on what define a style & abstraction in face drawings
2009-2012
Algorithms Developer at Sears
Large-scale recommender systems, newsfeed optimization, web crawlers, social network analysis
2006-2010
Tel Aviv University: Bachelor’s Degree in Computer Science
Computer Vision, Computer Graphics, Autonomous Cars
Bio: Founded a startup in the field of real-time motion capture / Deep Learning, ex-Autodesk ex-Disney. Received my Msc in Computer Science in 2012 from the Efi Arazi school of Computer Science at the Interdisciplinary Center in Israel, specializing in Computer Graphics, Deep Learning and Augmented Reality.

Selected Public Projects

Project Solution Builder
Leading a group of Researchers, 3D / Fronted / Backend developers and UX/UI designers, developing a distrupting project in the field of 3D content creation and manipulations for 3D printing, owning the project from innovation to execution.
AUTODESK 2015-2017
3D Printing Art In Space (Early Version)
Lead a team who developed the first co-design eco-system for this global collaborative art project by Eyal Gever, the renowned artist, that will result in the first piece of art to be created in space, when it’s printed on a zero-gravity 3D-printer aboard the International Space Station. A mathematically-accurate encapsulation of human laughter, simply floating through space.
AUTODESK 2016
Parametric Shoe Design App
Built an innovative parametric shoe design cloud based solution, leveraging powerful algorithms for components population, fast image to mesh creations, optimized Phisically Based Shaders, 3D printing preperation tools and integration to Autodesk Forge Developers Platform
AUTODESK 2016
Mini Takes The States 3D Printing Customizer
One of the exciting parts working at Autodesk, is the oppurtunity to collaborate with many leading industry brands, visiting their office, and developing the software together with the users who will consume it. In this project, who went public, we built a 3D WebGL technology running on iPads for customizing 3D car parts by Mini Cooper owners
AUTODESK 2016
Project Keepkey
Mentored several interns in the field of Computer Science and Parametric Design. One great project is KeepKey, it's a parametric 3D printed holder for plants. It can be customized before 3D printing using a 3D web application and the user gets water alerts to the owner's smartphone.
AUTODESK 2016
Homestyler
Developed the core 3D engine of Homestyler Mobile, a 10m+ downloads-multi-featured app for home decoration from a single picture. Managed a team in the field of Image Processing & Computer Vision. Working on scalable mobile-ready solutions including various patent-pending algorithms for 3D scene analysis, image segmentation, structural image editing and more. Researching in the field of 3D capturing and reconstruction.
AUTODESK 2013-2015
Newsfeed Ranking & Recommender Systems
Developed algorithms in the social e-commerce domain for sears.com and shopyourway.com, including large-scale product recommendation engines (“people who viewed this also viewed that”), User Profiling, Social-Network Analysis (“users you might want follow”), Web Crawlers, Data Mining and different Newsfeed Personalization techniques. Implements distributed algorithms using Map-Reduce for creating high-scalable recommender services.
SEARS ISRAEL 2009-2012
Style And Abstraction In Portait Sketching
Using a data-driven approach we study both style and abstraction in sketching of a human face portrait. We analyzed the sketch data at two levels: strokes and geometric shape. In each, we create a model that captures both the style of the different artists and the process of abstraction. These models are then used for a portrait sketch synthesis application.
DISNEY RESEARCH 2013
Path Planning for Non-Holonomic Vehicles
Research how to combine the C-PRM algorithm with path-hybridization approach, for creating high quality non-holonomic motion paths, optimizing path length, smoothness, clearance and number of reverse car motions. Our implementation includes a variety of code optimizations that result in nearly real-time performance for the planning of car-like motion.
TEL AVIV UNIVERSITY 2010
Finding Candidate Joins In Historical Fragments
The Cairo Genizah is a collection containing approximately 250,000 fragments. The fragments are today spread out in libraries and private collections worldwide. In this work, we study the problem of automatically finding candidate joins. We evaluate several alternative image representations and learning techniques.
TEL AVIV UNIVERSITY 2009